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Spatial Mapping Collider/Observer/Manager/Renderer
I'm trying to create an app that requires raycasting onto the spatial mapping. It also requires that the gaze to stop at the point where it hits the spatial mapping. After looking into the different spatial mapping scripts and Unity components, I'm a bit confused as to what I need.
The HoloToolKit provides a Spatial Mapping Observer and a Spatial Mapping Manager while Unity provides a Spatial Mapping Collider and Spatial Mapping Renderer. Do I need the Spatial Mapping Observer and Spatial Mapping Manager or do I just need the Spatial Mapping Collider? If I have the Spatial Mapping Collider and the Spatial Mapping Observer, will that create two observers, thus, slowing down the app?