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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Playing 360 video in HoloLens Unity 3D app
HoloSheep
mod
The "developer highlights" for HoloTour (about half way down the page) mention the use of off the shelf 360 cameras to capture video content to playback inside our own apps that create similar 360 experiences to HoloTour.
Has anyone seen or worked with any samples or tutorials that would help with getting started in the job of taking Theta S 360 output and displaying that in a 360 experience inside a Unity HoloLens app?
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
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Tagged:
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Answers
Here is a quote from a user
"Photos are in .jpg format 1920x1080 I think and they appear as rectangular but unless you have a 360 degree viewer like the Ricoh Theta one, they appear distorted especially at the edges. To view the photos they have to be exported by wifi from the Theta to a linked device like an iPad. "
I can see this in Amazon UK, purchase with software, must be on Amazon US, but the comments at bottom of page, as above are interesting.
Ricoh-Theta-S-Camera-Black
Here is link to the User Manual https://theta360.com/uk/support/manual/s/content/pc/pc_04.html
Thanks for the link @Jimbohalo10,
I have Theta S, but was looking for guidance on ways to display that kind of output in a Unity HoloLens app to experience the videos and stills in an immersive 360 experience similar to what has been done in HoloTour.
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
Update:-
I have just realised. Do you want to migrate the Ricoh Theta S Camera software to Unity HoloLens app? Well converting and compiling code would be easier in Visual Studio C++/C# template, but then you would need to display using DirectX3D and to connect via the USB to the HoloLens device.
You may be able to use the Web Cam extensions. If that's what the Ricoh Theta S Camera looks like when connected to a PC, but would a second camera, other than Kinect, be would this be seen and available in the HoloLens Device.
In another answer about Web Cam, this is not supported in the emulator, or the HoloLens device.
First thing would just be to convert and compile and run the Ricoh Theta S Camera software in Unity/Visual Studio, then think about maybe merging it in the 360 degree VR Player Starter Kit described below.
Other Answers
Could to convert to HoloLens by just changing the VR Supported device to HoloLens from the Unity Asset Store 360 degree VR Player Starter Kit
Watch the YouTube video demo of Unity3D 360 VR Starter Kit
In the video you see locations just like Holo Tour, from you own position, you would have to add the Spatial Mapping Gaze functions.
Try 360 Panorama Capture
Cannot load the 360 VR Camera Capture Rig but looks good
In U.K., where I live, so can use HoloLens emulator only.
I am looking for the same thing.
In Unity asset store, there is an extention to convert Google street view to a cubemap. Somthing to think about.
Fireman
UX Designer @ Anki
https://www.twitter.com/wintermoot
I took a 360 picture - and added it as a texture on a Sphere in Unity. Then added a script that reversed the normals - cribbed it from here - http://wiki.unity3d.com/index.php?title=ReverseNormals
That's a great idea. I just used your idea on Web Cam in Unity
Just so easy in Unity
Obviously this does not run on HoloLens Emulator, but will deploy to Lumina Windows 10, running latest build, quite a bit slower on phone camera.
Therefore probably works on HoloLens device.
Thanks again
The webcametexture works on unity editor but does not work on hololens device. Atleast it doesn't for me.
Yes you are right you need to use locatable-camera-in-unity
To get the HoloLens camera image and convert this to texture same as a webcam
Interested in making 360 degree 3D picture of yourselves (selfies!! ) and wanting something easy to use.
I have Kinect 2 for Windows, basically an Xbox One Kinect with a USB 3 adapter, on same Desktop PC for HoloLens Emulator. Cost under £200 from Amazon UK.
This comes with masses of free software support, with ALL the source code to build you own version. Window 10 Insider build 14xxx onward support as this well and brings in with it Windows Store Apps 3D Scan and 3D Builder.
Set the Kinect 2 at arms length away looking at you level with your face. Start 3D Scan and very slowly turn on your swivel chair. When you stop 3D Builder is called and repair will create a the 3D picture of you after about 60 minutes, depending on your PC.
This picture can be saved imported into Unity.
Finally there is an article gesture-control-in-unity-via-kinect-for-windows/ about using Gestures in Unity. This hardware and software may be an alternative for Non-US based users who cannot get HoloLens device yet
Hi Guys!! Great info. Im a VR 360 videographer , I shoot with a 7 cam rig. It would be awesome to view my videos in my hololens using avail apps...is this even possible or do I need to use unity as the above have stated?
Hy I Have try to play 360 Video on Unity Hololens. But The FPS is very Low. On Hololen i just get 6-8 FPS. Anyone get High FPS using 360 Video?
Unity announced yesterday during their keynote at Unit that they are working on a new video player for Unity 5.6 that will handle 4K 360 video with multi platform support. Fingers crossed that UWP and Windows Holographic are one of the initial platforms that the new player supports.
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
in uity site just unity 5,5
@christsaragih
Yes, 5.6 is still showing as at the Alpha stage according to the Roadmap.
Note that 5.5 shows a target of November, so we may see a Beta of 5.6 in the next month or so.
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
yup i have see that. Hmm Okay. It's possible for VR Right? Thanks BTW
@christsaragih
Here is the quote from the Unity blog:
The YouTube version of the keynote's video & audio sync seems to be messed up at the moment, but once they fix it you should be able to seek out her short 4 minute presentation currently starting around the 1:43 mark which showed her walking through the steps to create a simple sphere based app that leveraged the player for a 360 VR experience with a few clicks. Also note that the person who announced the new player has the title of VR Principal Engineer, so it is a pretty safe bet that the player will make it possible to make performant 360 VR experiences on supported VR platforms.
HTH.
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
Hello All,
this working fine for me
http://theta360.guide/blog/video,/unity/2016/10/16/video-file-on-unity-sphere.html
Thanks,
Ankit
@Ankit09_Sangani
Sorry to bump this. Thank you for the link, Ankit09_Sangani. This works for me too, but it's not fine. Using a file from the official Theta website Runs at about 6fps even in release.
Basic movie file properties:
length: 11s
codec: H264 - MPEG-4 AVC (part 10) (avc 1)
Display resolution: 1920x960
Framerate: 29.97
Did you make any modifications?
@HanserWork1
yes i have also problem with video Display resolution 1920*960 ..sorry for that
Did you make any modifications ?
@Ankit09_Sangani
Hello. While the video with the encoding listed above works, the terribly low framerate makes it unusable. I was under the impression yours was playing at a reasonable framerate (i.e., >25fps).
I was wondering if anyone knew how they did it in holotour. I'm sure it's a method similar to how we're doing it, but I've no idea what encoding/resolution video(texture) has.
@HanserWork1
Yes correct below 25fps cant load proper.
for that i change all video in 30 fps and also in (.ogv) file format below link. that direct supported Unity3d.
http://video.online-convert.com/convert-to-ogg
thanks