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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Point Cloud rendering on HoloLens - Performance
CornKrue
✭
in Discussion
Hello everyone,
Has anyone experience with rendering point clouds on the HoloLens.
I'm interested in the performance of the HoloLens when rendering models with 2 - 5 Mio RGB data points. Will the HoloLens be able to do that? What FPS can be expected´?
Thank you very much in advance for sharing your experience!
0
Answers
@CornKrue,
Try it out: https://github.com/MarekKowalski/LiveScan3D-Hololens
James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com
Thank you for your answer, I know the LiveScan viewer for HoloLens.
Nevertheless I'm interested in the experience of people about the amount of points, that can be rendered on HoloLens without major performance impediments.
A slightly related question. Does anyone have an app or some source code that will process a static point cloud (preferably in xyz format) in the Hololens?
Only some experience: 9 million points where to much for the HL in my test project, 330.000 was ok.
@Peter_NZ: I have slightly adapted the scripts from https://www.assetstore.unity3d.com/en/#!/content/19811 for reading a simple obj format.