Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Options
Best possible way to load 3D models on the fly
prasadl
✭
in Discussion
Hello Everyone,
I want to load 3D models (FBX) dynamically at runtime from a remote server. So the end user can load new 3D models directly from the HoloLens app. Does anybody know how to implement this kind of scenario?
Tagged:
0
Answers
The asset store has some examples though I am not sure if there are any free ones. I believe there are free OBJ importers:
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=relevance/query=fbx&importer
Taqtile
@MattFedoCSG Thanks for the suggestion, I tried using assetBundles but when I load an animated model, I couldn't attach the AnimationClip dynamically without using UnityEditor scripts, If I use UnityEditor Scripts I can't build the project. Any solution for that?
@prasadl what I would do is package my character with all its animations in the asset bundle. Then when I go to unpack the asset bundle, I would pull all the animations from the bundle and use the AddClip() to the animation controller. Check out this link for some code : https://forum.unity3d.com/threads/solved-load-animations-from-asset-bundles.34827/