We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Trigger Colliders lead to graphical glitches (Unity)
I wanted to create different capsule colliders so that when I walk to a certain position I could trigger an event.
Setting it up worked fine (capsule collider on the camera with a rigid body and a trigger capsule collider on the object) but when using it, I get extreme glitches:
- The position of the holograms jitters when walking around
- The position is very unstable when I stand in the reach of the trigger collider
- When I stand in the trigger collider the colors of the object in front of me starts to drift apart, come back together and drift apart again.
- When I walk very near to the problematic object, the issues get better but don't completely vanish
All of this is only visible on the display, the mixed reality capture does not show any of this.
Did I setup something wrong? What could cause this?