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Do we still build to Windows Store in Unity 2017.2.0b6?
Windows Store is not available in the list of platforms in Unity 2017.2 beta... UWP is there and it will build and run while debugging--under certain conditions it will launch in the mixed reality portal as well.
Have installed/uninstalled--I've tried b5 as well with the same results.
UnitySetup64.exe
UnitySetup-Metro-Support-for-Editor-2017.2.0b6.exe
Re: https://developer.microsoft.com/en-us/windows/mixed-reality/unity_development_overview
Select File > Build Settings...
Select Windows Store in the Platform list and click Switch Platform
Thanks
Best Answer
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OptionsJesse_McCulloch admin
@bdimag -This has changed in Unity 2017.2.0. It's been renamed to Universal Windows Platform.
Technically 2017.2.0 is still in beta, and while necessary for developing for the Immersive Headsets, I don't think it's officially the recommendation for HoloLens development, which I think is why the documentation still says to choose the Windows Store option that is in 5.6, the latest officially supported version for HoloLens development.
That said, I will forward this on to the Microsoft Team that is in charge of maintaining this documentation so that maybe they can put both in there.
Thanks,
Jesse1
Answers
@bdimag -This has changed in Unity 2017.2.0. It's been renamed to Universal Windows Platform.
Technically 2017.2.0 is still in beta, and while necessary for developing for the Immersive Headsets, I don't think it's officially the recommendation for HoloLens development, which I think is why the documentation still says to choose the Windows Store option that is in 5.6, the latest officially supported version for HoloLens development.
That said, I will forward this on to the Microsoft Team that is in charge of maintaining this documentation so that maybe they can put both in there.
Thanks,
Jesse
Thank you--it was guidance from the Install the tools page to install the 2017.2 beta if the MRTP builds are not available, as part of the Immersive headset checklist (HoloLens checklist shows only 2017.1).
Yep. I passed the feedback on to the team this morning to update the documentation.