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Avoidance of passing holograms through the user. The smooth changing of the level of "transperency".
While I was reading
Hologram article (https://developer.microsoft.com/en-us/windows/mixed-reality/hologram), I've found something really exciting about how we can avoid the degradation of user's experience. Here is the bulk logic:
Two meters is the most optimal, and the experience will degrade the closer you get from one meter. At distances nearer than one meter, holograms that regularly move in depth are more likely to be problematic than stationary holograms. Consider gracefully clipping or fading out your content when it gets too close so as not to jar the user into an unexpected experience.
In terms of the last sentence, I don't really know to realize smooth fading as we get closer and closer to the hologram. I personally think that this functionality works as follows:
distancebetween user and hologram is 0.5m, so than the variable which will be called
fadingFactor = 0.5f, if the
distancewill equal 0.2m, so than
fadingFactor = 0.8fand so on. Consequently, if the distance between user and hologram is critical, so than that hologram should be fully transparent.
So, those who is already worked with something like this, please have a feedback.
All the best,