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Visual Studio v2017 and Unity 2017.xx failed to deploy
I wish to use the latest mixed reality toolkit which demands the latest release of visual studio and unity. No problems with either of these. However, when I am ready to deploy my app to the HoloLens I get:
DEP0100: Please ensure that target device has developer mode enabled. Could not obtain a developer license on 192.168.1.10 due to error 80004005
Now this all worked using VS2015 and Unity 5.6f...
I have tried a bunch of processes both my windows 10 machine and HoloLens are set to Dev mode and all have been updated to the latest releases of their respective OS's.
Outside of a factory reset (which I am ready to do) is there any other solutions for this annoying problem.
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I've had the same issue. Tried to run from two different setups: MacBook Pro 2016 with touch bar (windows 10 Pro in Bootcamp) and Surface Pro 4. Same error on two different machines. So I've though that it might be a problem with the HoloLens itself. After Resetting the HoloLens from Settings> Update and Security> Reset everything started to work just fine. This is the only solution that've worked for me.
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Unity 2017.1.2 works for me. Over the past month, many people have been using different versions for WMR development and HoloLens development. I'd suggest installing an earlier version of Unity, side-by-side with your current install (you can simply select a different install folder) in order to see if that fixes your HoloLens dev issues.
James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com
Thanks - I did get it working by resetting my HoloLens.
I've had the same issue. Tried to run from two different setups: MacBook Pro 2016 with touch bar (windows 10 Pro in Bootcamp) and Surface Pro 4. Same error on two different machines. So I've though that it might be a problem with the HoloLens itself. After Resetting the HoloLens from Settings> Update and Security> Reset everything started to work just fine. This is the only solution that've worked for me.