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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Pink GameObjects on Hololens
RudyGr
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Hi !
I'm new on Hololens and Unity and get some understanding problems with Material/Shaders/Mesh etc and I have a problem when I export my app on the hololens
My gameObjects are display in pink while on the editor they get material. I don't really understand why.
I create primitives spheres and lineRenderers by C# Script.
Thank you
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Best Answer
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A pink material is an indicator that the shader that is used by that material is not working or missing. Are there gameobjects with materials already part of the scene or do you all create them from script?
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Answers
A pink material is an indicator that the shader that is used by that material is not working or missing. Are there gameobjects with materials already part of the scene or do you all create them from script?
I create primitives object (Sphere) from script.
And I thought that materials was created with them but i deduce that no ?
So i load a new material from my assets folder and it's work