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Using the HoloToolkit cursors
Can anyone explain how I'm supposed to use the cursor prefabs in the HoloToolkit? I dragged the prefab into my hierarchy but that doesn't seem to be enough.
Also there are multiple cursors. What are the differences?
Best Answers
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OptionsPatrick mod
You need to add the gaze manager and the gesture manager as well. The gaze manager is needed to help position the cursor. The gesture manager is needed to send selection events.
The Gaze and Gesture courses go over the cursors in the HoloToolkit.
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This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.(Daddy, what does 'now formatting drive C:' mean?)
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Optionsneerajwadhwa mod
@dotMorten in addition to what @Patrick suggested, you can also refer to the Tests folder in the HoloToolkit and open the Cursor* scenes and see how we use them.
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Answers
You need to add the gaze manager and the gesture manager as well. The gaze manager is needed to help position the cursor. The gesture manager is needed to send selection events.
The Gaze and Gesture courses go over the cursors in the HoloToolkit.
===
This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.
(Daddy, what does 'now formatting drive C:' mean?)
@dotMorten in addition to what @Patrick suggested, you can also refer to the Tests folder in the HoloToolkit and open the Cursor* scenes and see how we use them.
Thanks. I managed to figure out how to use the cursors in the holotoolkit. The tutorial above uses a unity package with a slightly different cursor setup.
This is my main problem with most of the tutorials: The tutorials/unity-packages doesn't seem to be in sync with the toolkit, so things are slightly different and really throws us off.
@dotMorten we understand. The HoloToolkit structure on GitHub has changed considerably since we built the tutorials the first time. We will try to integrate the new folder structures into the courses.
@Patrick @dotMorten Do you know how to use"Navigation""Manipulation""Expand Model" with holotoolkit. I already finished all the tutorial. Thanks a lot
@neerajwadhwa Where can I find some test scene that use "Navigation""Manipulation""Expand Model", so I can figure out how to move, rotate and explode my 3D model.
Im also looking for an example file to Navigate/Transform, Rotate and Resize/Expand a 3D model.
Basically the functionality of the Holograms from the "Holograms"-App that are pre-installed on the Hololens. Unfortunately I was not able to find the source files.
Hey, find here my tutorial on how to use the DefaultCursor prefab for Gaze and Tap on the Hololens using the latest MR Toolkit https://codeholo.com/2018/01/26/using-gaze-and-tap-to-select-the-objects-of-your-choice/
Yes its really big problem , not able to develop apps on hololens using Toolkit , no help is there , Please do something about it