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Shared Anchors For Windows Immersive Headsets in Unity
I have a few questions:
Can the Immersive Headsets use a set of shared anchors to accurately share a space together in a networked, multi-user environment?
Is there a way to store the shared anchors to a file on disk for use by the immersive headsets?
Is there a way to store room scan data on disk and share it between Immersive Headsets?