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Detailed questions about WebGL application in HoloLens

Can I ask even further questions about WebGL on HoloLens?
1. It seems that both Microsoft Edge or an embedded IE component in a UWP can run WebGL in HoloLens, doesn't it?
2. If it works, how to make the background transparent? According to the current Unity Tutorial, I guess the BLACK color #00000000 might work, right?
3. How to split views for both eyes? Just render two different views in one WebGL browser window or other special mechanisms to run HoloGraphics?
4. Other questions such as camera movement callbacks I guess I will have to use UWP, or call JavaScript DeviceOrientation API?

Thanks in advance!

Answers

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    Microsoft Edge runs as a flat 2D window fix to a fixed spot in 3D space. In other words you can't write holographic apps with WebGL inside Microsoft Edge.

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