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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Options
Spatial Understanding Object Placement
Hello
I’m currently getting familiar with Spatial Understanding, and testing with a very simple project. Basically after scanning the play-area spatial understanding would place a primitive cube on the wall.
However I would like to offset (imbed) the cube into the wall by 3/4, leaving ¼ of the cube exposed. My current results is the entire cube one the wall surface.
Any pointers would help me greatly.
Thanks
James
0
Best Answer
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OptionsArielfel ✭
Try playing with the cube collider:)
If you set the box collider to be only on 1/4 part of the cube, then use the solver system from the MRTK (magnet/body lock...). It should work.
Ariel5
Answers
Try playing with the cube collider:)
If you set the box collider to be only on 1/4 part of the cube, then use the solver system from the MRTK (magnet/body lock...). It should work.
Ariel
I will try this tonight and keep you posted. Thank you
Hello Ariel
I tried the solution you recommended, it worked like a charm.
Thanks for your help
James
Sure thing bro, happy to help.