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Place Canvas in Mesh
I am currently building a HoloLens project where I need to place a Canvas at a fixed static position. I already read some similar posts, but none of them helped me succeed.
My approach would be to save the mesh of the room via the Device Portal, upload the .obj file into unity and then try to position my canvas according to this later on with a worldanchor. Then i would add some finetuning to place my canvas accordingly.
Unfortunately it did not work until now.
So my question is, is this even possible with my approach?
Basically my application would need some kind of calibration, but I prefer not to use Vuforia and I cannot get the PosterCalibrationSample running.
Or are there any other possibilities you would suggest?