The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Tracking the camera & Depth sensor
Hi, everyone. I'm a beginner in hololens emulator.
Question1. Is it possible to track the camera position? I'd like to have the position data stream.
Question2. Is there a depth sensor in the emulator? I'd like to have depth information, making surroundings point cloud.
If there's any suggestions to the above 2 questions, I'd be thankful for you help. Thanks.
Best Answer
-
OptionsHoloSheep mod
The emulator currently does not support your PC's camera or web cam.
It has been discussed in a few other threads.You would need an actual HoloLens to get camera data from APIs like Locatable Camera which is the closest thing to what you are looking for in the two questions above.
The emulator does work with sample room spatial mapping data which is an abstraction computed from the HoloLens device's depth sensors, but even the HoloLens does not provide direct access to the depth sensor data in point cloud form. You can load different room data files.
There is currently no support to attach the emulator to other live input sensors attached to your pc to replicate or emulate the HoloLens sensor and camera arrays.
The following page in the docs gives a good overview of how the emulator works.
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings5
Answers
For the photo/video camera, each frame comes with meta data that describes the camera's location and projection matrix. See: https://developer.microsoft.com/en-us/windows/holographic/locatable_camera. I'm not sure how you can get access to this in the emulator. See this thread for someone else with a similar question: http://forums.hololens.com/discussion/295/camera-usage-in-emulator
Check out https://developer.microsoft.com/en-us/windows/holographic/using_the_hololens_emulator#Room_tab for how to load depth information into the emulator.
The emulator currently does not support your PC's camera or web cam.
It has been discussed in a few other threads.
You would need an actual HoloLens to get camera data from APIs like Locatable Camera which is the closest thing to what you are looking for in the two questions above.
The emulator does work with sample room spatial mapping data which is an abstraction computed from the HoloLens device's depth sensors, but even the HoloLens does not provide direct access to the depth sensor data in point cloud form. You can load different room data files.
There is currently no support to attach the emulator to other live input sensors attached to your pc to replicate or emulate the HoloLens sensor and camera arrays.
The following page in the docs gives a good overview of how the emulator works.
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
Thanks for the comments above, I'll keep following this forum for latest news.