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Best Way to Present Text?

This thread has some very good comments and links about UI design patterns. Right now I have two apps that will probably need to display text to the user. One case is a maintenance work step, that might be a few sentences or a paragraph of narrative text. Another is more of a status board of live information (patient vital signs).

In both cases I'm trying to come up with the best UI "experience". I could put it at a distance behind the object of interest, but always in view, large and always in view (easy but intrusive?). I've tried intentionally placing text to the left and right, so the user could glance for their updates/reminders. I've also tried dynamic resizing, where I have a small unobtrusive icon that will lerp into view when the user gazes at it.

How are you presenting moderate amounts of text to your users?

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    I'm also trading off using TextMesh vs UI Text in a canvas. Basically I'm bad at UI design and really want it to look better!

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    ContextVRContextVR ✭✭✭

    The virtual reality community has been coming up with design patterns that also apply to the world of mixed reality, so you can try searching for something like "VR Design Manifesto", and you'll come across many resources on the subject.

    As far as rendering sharp text in AR/VR aps, I am a big fan of "TextMesh Pro" plugin for Unity.

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