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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Options
Is there a way that I can track the total distance of my head movement?
Best Answer
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Optionstimg mod
Something like this:
float totalDistanceMoved = 0f; Vector3 oldCameraPosition = Vector3.Zero; void Update() { totalDistanceMoved += Vector3.Distance( Camera.main.transform.position, oldCameraPosition); oldCameraPosition = Camera.main.transform.position; }
7
Answers
Yes. What are you trying to track, though? Camera.main.transform.position is the key. You can use Vector3.Distance() to calculate the distance between the camera's position in the last frame and the one in the current frame. Add that value to a running count.
Something like this:
float totalDistanceMoved = 0f; Vector3 oldCameraPosition = Vector3.Zero; void Update() { totalDistanceMoved += Vector3.Distance( Camera.main.transform.position, oldCameraPosition); oldCameraPosition = Camera.main.transform.position; }
Thanks for clarification!
I'm sure you'll experience some drift in accuracy, but timg's is probably the best solution if you're just worried about total distance traveled.