Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Can Microsoft launch a project to adapt Angle (OpenGL) for HoloLens?
This would be a huge help for me and surely others. Since there already exists a windows store fork of angle, the work is 80-90% done.
I could do it myself and I will if I have too, but my implementation will be hacked and likely not the correct way to do it.
As I see it now, the tasks needed aren't that daunting when you break them down:
- expose min16float via medium/lowp
- expose vprt as an extension
- provide holographic frame present support
- expose instances rendering if not already
Can't think of any other big barriers?
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Comments
You will have to do it if you need this, but may not work as this will need to be compatible with UWP to access the HoloLens libraries
Lol... Angle has nothing to do with angelscript or unity.
Opps!! Sorry. Make a poll discussion to see if you can get support for OpenGL
I agree, openGL support is a big deal
I just found this https://github.com/Microsoft/angle/tree/ms-holographic-experimental
this is fantastic! I must say MS has really stepped it up this year for developer support. I was certain that I'd have to do this on my own (and I had already started)