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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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if you have Interop in the DLL, it won't work.
in Discussion
It is said that when a Unity Hololens project referenced a DLL carrying Interops, it cannot work on Hololens properly. Is that description true?
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Best Answers
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That sounds incorrect -- it's probably a reference to specific interop assemblies not being supported due to dependencies on APIs that aren't allowed or don't exist (e.g. certain Win32 APIs). Do you have more details?
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OptionsDavidKlineMS mod
@WithinRafael is correct. UWP applications can p/invoke to DLLs that use only functions that are exposed by the Windows Runtime. For example, the HoloToolkit-Unity makes use of a native plane finding DLL (code for the DLL is in [HoloToolkit](https://github.com/Microsoft/HoloToolkit "HoloToolkit).
Thanks!
David5
Answers
The title is a sentence from a guy named Tony of window holographic developer Forum.
That sounds incorrect -- it's probably a reference to specific interop assemblies not being supported due to dependencies on APIs that aren't allowed or don't exist (e.g. certain Win32 APIs). Do you have more details?
@WithinRafael is correct. UWP applications can p/invoke to DLLs that use only functions that are exposed by the Windows Runtime. For example, the HoloToolkit-Unity makes use of a native plane finding DLL (code for the DLL is in [HoloToolkit](https://github.com/Microsoft/HoloToolkit "HoloToolkit).
Thanks!
David