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Unity as emulator
Hello all. I wonder how to make Unity function like an emulator instead of building the project into the provided windows emulator every time. I notice that when I play the Galaxy Explorer project (downloaded from git) in Unity, the project can be simulated smoothly and couple of (maybe not all) basic functions/interactions can be achieved, like moving of mouse will adjust gaze direction; pressing space will select buttons/tools in the menu and change state of cursor accordingly. But I cannot do the same thing on my projects, for example moving the mouse won't change anything and the gaze is always fixed.
I wonder which part of the Galaxy Explorer project enables that? Or is it some settings in Unity that I failed to set? I looked through the code (I am guessing there may be some kind of toggle somewhere) but cannot find anything relevant. Any suggestions?
Best Answer
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OptionsPatrick mod
Load up the 'CoreSystems' scene and look at 'CaemraRigTools'. I think the magic is in the 'Manual Camera Control' script.
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This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.(Daddy, what does 'now formatting drive C:' mean?)
5
Answers
Load up the 'CoreSystems' scene and look at 'CaemraRigTools'. I think the magic is in the 'Manual Camera Control' script.
===
This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.
(Daddy, what does 'now formatting drive C:' mean?)