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How to render a hologram to make it looks inside a real object?

Hi,
I want to render a hologram such as a simple ball and make it look like inside a real box.
I want get two feelings: One is the box looks translucent and so I can see the inside ball. The other one is the box looks there is hole on it and I can see the ball through the hole.
Anybody can give me some hints on how to do this?
Thank yo so much.

Yixun

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    @yixun Holograms 101 and Holograms 240 both have hidden underground worlds that get reveled as a hole in the floor.

    Check out Chapter 7 - Holographic fun of Holograms 101
    and
    Chapter 7 - Grand Finale of Holograms 240

    explore the scripts and game objects that they use to create the illusion that a jagged hole is cut in the floor revealing something on the other side.

    Both of these effects are most effective if the related object is placed on the floor or a solid flat surface that the HoloLens can spatially map prior to triggering the action that reveals the underworld.

    Playing Fragments will also give you a number of good examples where spatially mapped surfaces get holographically penetrated to expose holographic content or worlds beyond the surface. One effect comes to mind where a Window is placed on the wall that exposes a street outside the window. However unlike the Holograms Academy tutorials you won't have the source code to look at.

    Windows Holographic User Group Redmond

    WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
    WinHUGR YouTube Channel -- live streamed meetings

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    YixunYixun ✭✭

    Thank you.
    If the surface let's say the floor is brighter and not quite flat, can HoloLens give us the illusion that a jagged hole is cut revealing some holographic content? The reason I ask this is because HoloLens adds lights into the real world. If the floor is brighter, the added light from the holographic content might not dominate the light from the floor. Thus we might not get the see-through illusion.

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