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How many processors and cores does HoloLens have?

Hi,

This page, https://developer.microsoft.com/en-US/windows/holographic/hardware_details#processors, uses the plural "Processors" rather than singular "Processor". Does that mean a HoloLens have two processors (One CPU with "Intel 32 bit architecture" and one HPU)? Or, it's just one HPU which uses "Intel 32 bit architecture"?

Also, I would like to know how many "cores" does each processor have. Is this information publicly available?

Thanks!
~h

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    The information is not on Microsoft's site but bits and pieces have been revealed/discovered:

    This processor has 4 cores and is 4 thread capable.

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    Hi @PoshPorcupine Thanks for the info. I see a lot of conflicting information on the Web. Is this from a reliable source? (The primary reason why I am interested in this is to asses whether multi-threading is preferred (say, over using coroutine), as you also indicate in your post.) Thanks, ~h

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    I have not seen Microsoft officially say it, nor have I taken my HoloLens apart, but the sources I've seen stating these specs are ones I would consider reputable. Windows Central names the exact model, but does not state its source. So no I don't know what it is for sure...

    It seems obvious that it is multithreaded based on responsiveness of the O/S, but the best evidence of this is that the Emulator that Microsoft created comes configured for 4 Virtual Processors.

    If you are working within unity the use case for using Coroutines is more related to wanting something to execute over multiple frames instead of just within a frame. This manual page explains it pretty well with an example.

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    Just a question is the Intel Atom x5-Z8100 1.04 GHz the same as Intel Atom® x5-Z8500? it has the same architecture ?

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