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Creating a hologram from a .fbx file
Hi guys, so I'm trying to create a hologram from a 3D model as a .fbx file. I do the the same like in "Holograms 101" tutorial, but after I open the project in Visual Studio, there is on the solution explorer "0 projects". So I cant go further with "release, x86, HoloLensEmulator". Do you know, what I'm doing wrong?
Thanks in advance!
Best Answers
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OptionsPatrick mod
Close Visual Studio
In your unity project folder, delete the UWP and APP folders, and try rebuilding from Unity.
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This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.(Daddy, what does 'now formatting drive C:' mean?)
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OptionsDavidKlineMS mod
@AylinCopoglu,
From the image you posted, it appears that you need to set the InternetClient capability in your project.Go to Edit > Project Settings > Player and select the tab with the green Windows Store icon in the Inspector. Under Publishing Settings, there is a Capabilities list. Check Internet Client and rebuild.
It looks like there is a script in your project that requires Internet access and Windows Store applications must assert that they wish to access the Internet.
Thanks!
David5 -
Options
@DavidKlineMS said:
@AylinCopoglu,
From the image you posted, it appears that you need to set the InternetClient capability in your project.Go to Edit > Project Settings > Player and select the tab with the green Windows Store icon in the Inspector. Under Publishing Settings, there is a Capabilities list. Check Internet Client and rebuild.
It looks like there is a script in your project that requires Internet access and Windows Store applications must assert that they wish to access the Internet.
Thanks!
DavidThank you so much guys!! That helped me!! I appreciate your help and your quick response!
5
Answers
In Unity, what do you have your build settings set to?
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This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.
(Daddy, what does 'now formatting drive C:' mean?)
In Unity select File > Build Settings.
Select Windows Store in the Platform list and click Switch Platform.
Set SDK to Universal 10 and Build Type to D3D.
Check Unity C# Projects.
Click Add Open Scenes to add the scene.
I have select everything as described.
Here is a screenshot.
Close Visual Studio
In your unity project folder, delete the UWP and APP folders, and try rebuilding from Unity.
===
This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.
(Daddy, what does 'now formatting drive C:' mean?)
Don't you have to set enable Virtual Reality Supported in Player Settings > Other Settings in addition to what you've done?
Thank you, that worked! But if I want to see the hologram thru the HoloLens, there is this exception which I attached. I see it in unity but not as a hologram.. do you have the answer??
I did that already, but thanks!
@AylinCopoglu,
From the image you posted, it appears that you need to set the InternetClient capability in your project.
Go to Edit > Project Settings > Player and select the tab with the green Windows Store icon in the Inspector. Under Publishing Settings, there is a Capabilities list. Check Internet Client and rebuild.
It looks like there is a script in your project that requires Internet access and Windows Store applications must assert that they wish to access the Internet.
Thanks!
David
Thank you so much guys!! That helped me!! I appreciate your help and your quick response!