The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
How to avoid to do the "understanding phase" at each launch ?
What I am trying to do is doing the mapping/understanding only once and then save the results for next sessions. I know how to save the "understanding" mesh but even if I use this mesh as a source of the understanding dll, it's a waste of time to redo the understanding on this mesh (and by the way i didn't succeed to use it as a source).
Is there a way to save only the results of the understanding phase ? the idea is to be able to do queries without any previous scan (Mapping ou understanding).
Best Answers
-
OptionsPatrick mod
This is going to take some work.
I'm coming up to speed on understanding...understanding, but in the native part of the plugin, I do see some code to load and save the meshes. The load is called from a function called OnePassScan in UnderstandingMgr_w.cpp, and appears to load the mesh and I assume regenerates the stats so that the queries will work. The save is called from Playspace_Mesh::ExportMesh_OBJ. It doesn't look like any of this is plumbed up to the plugin.
===
This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.(Daddy, what does 'now formatting drive C:' mean?)
5 -
OptionsPatrick mod
===
This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.(Daddy, what does 'now formatting drive C:' mean?)
5
Answers
This is going to take some work.
I'm coming up to speed on understanding...understanding, but in the native part of the plugin, I do see some code to load and save the meshes. The load is called from a function called OnePassScan in UnderstandingMgr_w.cpp, and appears to load the mesh and I assume regenerates the stats so that the queries will work. The save is called from Playspace_Mesh::ExportMesh_OBJ. It doesn't look like any of this is plumbed up to the plugin.
===
This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.
(Daddy, what does 'now formatting drive C:' mean?)
@Patrick thanks a lot, it's very interesting ! I use Holotoolkit for Unity so the understanding dll is given in a prebuilt version only . i didn't know the source of the dll was available somewhere ... Now my next question ;-) Where can I get the c++ sources of the understanding dll ?
Thanks in advance
DomDom
https://github.com/Microsoft/HoloToolkit
===
This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.
(Daddy, what does 'now formatting drive C:' mean?)
@patrick thanks !