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Changing skybox during runtime?

edited September 2016 in Questions And Answers

Hello everyone!

I have a bunch of cylindrical panorama photos that I want to view in the HoloLens, which works like a charm when I set one as the default skybox in the Lighting menu or as a camera component. Using "RenderSettings.skybox = Material" in a script to switch between several photos however, works fine in the Unity player, but does absolutely nothing on the HoloLens. Does anybody have a clue?

Thanks in advance!

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    Good news, changing skyboxes is not impossible. Worked just fine when triggered by a Bluetooth keyboard press. Must be something to do with my gesture manager, which is still a bit odd, Debug.Log shows SendMessageUpwards is going through just fine, but the skybox command right after it doesn't work. Oh well, at least I know my project isn't completely impossible yet. Back to coding!

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