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Adding spacial mapping to DirectX project in C#

Hey there, I am trying to implement spacial mapping in my DirectX holographic C# project but the only example Microsoft have is in C++. From some searching I can't seem to find any examples in C# and I have never touched C++ so it's going to take me quite a while to get through the explanation and essentially convert it to C#. Has anyone already done this and could provide me with some examples and source code? Or directions on where to start?

Any help is immensely appreciated.

Thanks, Shayne

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    Hi @ShayneKiekebosch ,

    Have you looked at this C# sample. It should help you get started. It's not spatial mapping but it shows how you get a texture and apply it to a cube model. It should show how to use SharpDX so you can convert the calls properly using the Spatial Mapping example.

    Dwight Goins
    CAO & Founder| Independent Architect | Trainer and Consultant | Sr. Enterprise Architect
    MVP | MCT | MCSD | MCPD | SharePoint TS | MS Virtual TS |Windows 8 App Store Developer | Linux Gentoo Geek | Raspberry Pi Owner | Micro .Net Developer | Kinect For Windows Device Developer
    http://dgoins.wordpress.com

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    Thanks for the reply @Dwight_Goins_EE_MVP,

    This doesn't really answer my question though. I already have a DirectX holographic project that applies textures etc. I have started converting some of the C++ code but I am now stuck on finding the
    D3D11_SUBRESOURCE_DATA bufferBytes = { GetDataFromIBuffer(buffer), 0, 0 };
    in the CreateDirectXBuffer method. I can't seem to find the correct one in SharpDX.Direct3D11.

    I have found others like the
    CD3D11_BUFFER_DESC bufferDescription(buffer->Length, binding);
    which was
    SharpDX.Direct3D11.BufferDescription = new BufferDescription((int)buffer.Length, binding, ResourceUsage.Default);
    in C#.

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