Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Egorbo ✭
Reactions
-
Re: HoloLens + Cognitive Services = Object Recognition
@Jason Urho is a small but brave game engine :smile: all you need with it is just a small nuget package. It doesn't require installing some 3rd parties/editors and has a clean and simple API (same En… (View Post)1 -
Re: HoloLens + Cognitive Services = Object Recognition
@Ankit09_Sangani @james_ashley you can try my simple impl :smile: however, it's not Unity: https://github.com/xamarin/urho-samples/tree/master/HoloLens/CognitiveServices (video is clickable). (View Post)3 -
Re: DirectX: rendering via two RenderTargetViews
Fixed. Found how to render to the right eye: D3D11_RENDER_TARGET_VIEW_DESC desc;memset(&desc, 0, sizeof desc);desc.Format = DXGI_FORMAT_UNKNOWN;// textureDesc.Format;desc.ViewDimension = D3D11_RT… (View Post)6