Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
MrSteveT ✭
Reactions
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Re: Unity performance issues with large (full-screen) hologram
In the end, I re-wrote all the sharers to minimal implementations with my own lighting equations, and achieved 60fps this way. Possibly the surface implementation in Unity is not very efficient - but… (View Post)7 -
Re: What's the exact rendering capacity for HoloLens? How to optimize?
There is no exact rendering capacity, the number of instructions per vertex will change how many vertices can be rendered at 60FPS. First things first - if your using unity, ensure you profile the ap… (View Post)1 -
Re: 3D or 4D CT Scanning with HoloLense Emulator
Hi Yousri As I understand a CT scan is volumetric data, right? What I mean by this is that it has some data for every point in the volume, not just for a surface? Modern graphics is heavily geared to… (View Post)1