Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
S_Lincke ✭
Reactions
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Re: Using Windows.Media.Ocr in Unity for Hololens
You have to put them (and the calling code as well) inside some preprocessor directives, for example \#if !UNITY_EDITOR using Windows.Storage.Streams; using Windows.Media.Ocr; using Windows.Globaliza… (View Post)1 -
Re: Application stalling with "Made In Unity" screen
File -> Build Settings -> Windows Store -> Player Settings then, in the inspector, choose Splash Image, and towards the bottom you have "On Tracking loss pause and show image". (View Post)1 -
Re: Enable and disable a custom recognizer
Just deregister your handler when the object gets disabled: void OnDisable() { recognizer.TappedEvent -= Recognizier_TappedEvent; } Just like that you can reenable it again in OnEnable if you need to. (View Post)1