Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
bernieSF ✭✭
Finally I have my HoloLens on my hands! Yay!
Reactions
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Re: Performance question
@IvanEvdokimov I solved my problems creating materials, and assigning shaders like the HoloToolkit's 'StandardFast' or the stock Mobile/VertexLit. Let me know if you need more information on how to a… (View Post)1 -
Re: For those who got Hololens - what DONT you like?
Definitely I would love to have a bigger field of view, and more rendering muscle. (View Post)2 -
Re: Performance question
I think I figured out the perf issue: On the material, I deactivated 'highlights' and 'reflections' and changed source to 'Albedo Alpha' and did the trick. Now getting steady 60fps. Update: HoloToolk… (View Post)2 -
Re: New Unity Technical Preview - 5.4b14
@Trev is right. I moved the project to c:\terrain, remove everything except Assets and ProjectSetting, and it worked! the theory of the long path sounds plausible. (View Post)1 -
Re: New Unity Technical Preview - 5.4b14
Help! this update broke completely my dev environment. I rebooted the computer, deleted the 'App' folder, and now I have 125 errors! (View Post)2