Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
dbarrett ✭✭✭
Reactions
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Re: How can I move each object independently? with Tap to place
@Teresa You should add the Input Manager prefab and a Cursor prefab to your scene if they are not already there. They are under HoloToollkit -> Input -> Prefabs (View Post)1 -
Re: App follow camera smoothly
I think what you are looking for is the Tagalong script from the MRTK. There are a few variations to this script but it smoother than just attaching it as a child to the camera. This also makes it so… (View Post)1 -
Re: Hands tracking in 2D context
Honestly, I've haven't really tried doing anything like this. Have you tried implementing the ISourceStateHandler? You can get position inside of there by doing something like this in the OnSourceDet… (View Post)1 -
Re: how to change the hoverDistance of the TapToPlace script?
If you're talking about the gaze distance, you control that with DefaultGazeDistance. But if you're talking about how it is placed on the wall, you should look at the GetPlacementPosition method. On … (View Post)1 -
Re: Hololens sharing get host list
SharingWithUnet works fine with 2017.1. The MRTK works for both VR namespace and XR namespace. Just get the most up-to-date version. (View Post)1