Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
meng ✭
Reactions
-
Re: Error CS1061'SpatialMappingRenderer' does not contain a definition for 'currentRenderSetting'
Are you using Hololens Technical Preview or Unity 5.5 Beta? If you are using Unity 5.5 Beta, you need to change spatialMappingRenderer.currentRenderSetting to spatialMappingRenderer.renderState (View Post)6 -
Re: SpatialMapping.cs errors (5) using 101E Academy in Unity 5.50b10
Unity Beta changed some of the APIs from Hololens Technical Preview. So you need to change spatialMappingRenderer.currentRenderSetting to use spatialMappingRenderer.renderState and spatialMappingRend… (View Post)6