Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
thebanjomatic ✭✭✭
Reactions
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Re: Using Native Hololens Sounds Inside Apps
Try this one: https://github.com/Microsoft/MRDesignLabs_Unity_LunarModule/tree/master/Assets/MRDesignLab/HUX/Resources/Audio/Interaction (View Post)1 -
Re: Can I create a building of real size when using Hololens out door?
The one thing you will have to be careful with when using World Anchors is rotational errors due to the lever-arm effect. If you are placing the large building using a world anchor in the center, the… (View Post)6 -
Re: How to make an inactive app appear as 3d widget in the shell instead of a flat quad?
The API's are available for the mixed-reality VR experiences but they are not yet available in the version of Windows running on the HoloLens: https://developer.microsoft.com/en-us/windows/mixed-real… (View Post)3 -
Re: Render 2000+ Gameobjects at the same time
You absolutely wouldn't want to do some form of instancing, while just enabling instancing on the shader you are using would likely help, you probably would want to avoid the overhead of having 2000+… (View Post)6 -
Re: Avoidance of passing holograms through the user. The smooth changing of the level of "transperency".
@AndrewMilko The easiest thing to do is to use one of the built-in shaders from the MixedRealityToolkit (such as FastConfigurable) and then to add the NearPlaneFade script to you camera. If you need … (View Post)1