Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
trzy ✭✭✭
Reactions
-
Re: Help detecting what object is focused/tapped and only do certain things when it is
First of all, it looks like you tried reimplementing HoloToolkit's GazeManager on your own. Don't do that. Go through the tutorials at Holographic Academy. The HoloToolkit components are designed to … (View Post)1 -
Re: Choice of Stabilization Plane Normal
I guess it may not be a billboard after all -- or it depends how you define billboard. What this code will do, for any position in front of the player, is create a plane that is parallel to the proje… (View Post)1 -
Re: reduce shifting of holograms
It's not the spatial mapping that causes this. It's almost certainly related to the nature of inside out tracking, which is how HoloLens tracks your position in the world. I believe it uses visual od… (View Post)7 -
Re: How to make a character actually sit on your real chair using Spatial Understanding in Holotoolkit.?
Note that Spatial Understanding includes a query for platform *edge* positions that you could presumably use. I haven't used object recognition yet but there is probably a simple way to constrain que… (View Post)1 -
Re: How to build and deploy HoloToolkit (not HoloToolkit-Unity)?
Four build types and two processor targets gives 8 DLLs but HoloToolkit-Unity incorporates only 4. These correspond to Standalone (used when running in Unity Editor on a PC) and Universal (HoloLens d… (View Post)1