Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Re: how to delete this data
@Fireman if you use any of the more recent .NET api in your UWP app that are not supported in the older mono versions of .NET that are used in the Unity editor you can surround your logic with compiler directives #if !UNITY_EDITOR//api calls requiring newer .NET support than the Unity Editor#endif The code wrapped in the… -
Re: Use StreamSocketListener in Hololens-App with Unity
This is because the version of Mono C# that Unity uses is old, and so things that compile just fine in Visual Studio don't compile in Unity. The way around this is to wrap any code that is not compatible with C# 4 and below in a pre-processesor directive. You may have seen examples of this already, where code is wrapped in… -
Re: How to deploy and read data file with app.
In the Visual Studio (Universal Windows) project that gets generated from the Unity build process you can add your XML or text file either to the root of the project or you can create a subdirectory in the project and put the file there, you will just need to adjust the Uri path accordingly. You will want to include the… -
Re: Is SQLite compatible with HoloLens?
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Re: GATT Server and Client on HoloLens
I got following error code: Exception thrown: 'System.TypeLoadException' in Assembly-CSharp.dll "BLE_Test_HoloLEns.exe" (CoreCLR: CoreCLR_UWP_Domain): "C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\BLETestHoloLEnsVS.Debug_x86.chris\System.Diagnostics.StackTrace.dll" geladen. Das Laden von Symbolen wurde… -
Re: HoloLens Arduino Bluetooth
`using UnityEngine; using System; using System.Collections; using System.Collections.Generic; if UNITY_EDITOR using System.IO.Ports; elif NETFX_CORE using Windows.Devices.Enumeration; using System.Threading.Tasks; using Windows.Devices.Bluetooth; using Windows.Devices.Bluetooth.Rfcomm; using Windows.Networking.Sockets;… -
Re: How to Build a holographic app that will also run on Windows desktop
@Patrick, I tried your suggestion, but I couldn't make it work. For example, I tested this simple script attached to a cube. public class RotateCube : MonoBehaviour{ Transform cube; void Start () { cube = GetComponent<Transform>(); } void Update () {#if UNITY_HOLOGRAPHIC cube.Rotate(0.1f, 0.2f, 0.3f);#else //… -
Missing namespaces (standard HoloToolkit)
I'm unable to build my project to run on the HoloLens. When building, several errors about missing (windows) namespaces, types and definitions appear. It's an unaltered version of the HoloToolkit. The errors only appear when building as all relevant code that causes the errors is tagged between "#if UNITY_WSA &&… -
Unable to save the captured photo in hololens app
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Re: Adapting Media API to Unity 3D for Hololens?
@michaelrosario, You can definitely adapt the sample to Unity. The key things to be aware of is that Unity is not a Universal Windows Platform application and that it's c# compiler is based on an older version of .net. That said, it is not difficult to use UWP APIs in a Unity script. I recommend wrapping the Media API code…
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