Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Re: Spatial Mapping edge scenarios
@DaTruAndi The HoloLens continually gathers Spatial Mapping data as the user moves throughout their space. As new data is gathered, the data is provided to applications which use the Spatial Mapping API. The following documentation pages give a good overview of using Spatial Mapping, including design and user experience… -
Re: Spatial Understanding Queries Return Empty Array
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The IEnumerator sub-function function does return to the main function in the IEnumerator.
Hi All I have a project where I use only voice command to perform some different function and one of them is to take a photo using Hololens .So I use the StartCoroutine(photoshoot()); function to call the IEnumerator photoshoot(). The IEnumerator photoshoot() call the TakePhotosnap();. It takes the photo perfectly but I… -
Re: Spatial Mapping Non-Flat Surfaces
Hey, @Bschrank Some random ideas here without pretending on ultimate solution: * You can spatially process the mapping mesh and find legs. I don't know how you'd do actual mathematics to find two piles of triangles amongst other piles of triangles to identify legs. It's no surprise existing spatial understanding solutions… -
Re: Get the minimal distance to the walls
With ordinary spatial mapping, you have to: 1) Start scanning. 2) When the scan is complete enough (usually, the user decides and you can have them air tap or something), stop the scan. 3) Call MakePlanes() to actually extract the planar surfaces (this takes several frames to complete). 4) Wait for the callback from… -
3D tiles for applications
Good evening Hololens community! I see that there are applications (like Little conker, the shooting game, etc.) that are using these 3D tiles. I think you can't put in a lot of vertices and everything should really kept in mind when doing this, but I can't find any information about how to make our holograms have 3D tiles… -
Spatial Mapping Occlusion Shader is clipping foreground text
I keep running into an issue while trying to work with floating text and spatial mapping. I have the spatial mapping renderer and spatial mapping collider in my scene. The renderer is set to occlusion with the SpatialMappingOcclusion Material applied. I also have a tagalong debug text object as well as some floating panels… -
Problem with audio commands and interactables in the same object.
the idea is that an object is tapped and there is a short summary, then, if the user says "tell me more", another narration goes into further detail for the component. Each code used the code from interactable where it had TargetFeedbackSound and audioSource. I tried it on the HoloLens and it clicked and spoke on different… -
How to use the custom messages class
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Mixed Reality Immersive headset MR Video player like 360 degrees YouTube video
For all UK Windows Mixed Reality Headset, tested on HP Windows Mixed Reality Immersive Headset. Power Media Player MR UK Store, there is a free to use date time version which is really good for YouTube Star Wars Last Jedi trailer in Immersive view. The FOV is 95% unlike the HoloLens so you can see everything, look over…
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