Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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gitignore for HoloApps
I have put together an extensive list of files and directories that should be ignored for VR and AR HoloLens projects that use Unity3D in C# and build via VisualStudio2017 or MonoDevelop. So, I wonder if you could please take a look and see if the following really is complete without any mistakes or redundant bits, and… -
Re: Is attaching world anchor component to GameObject enough if we don't want anchor to persist?
Hey, @ShubhamKSingh * World anchors are for persisting objects' position and orientation in space in one application launch / session. It's enough to position the object in a desired way and simply attach a world anchor. However, in itself, this won't be enough to restore upon application relaunch. * World anchor store is… -
Re: What is the most effective way to render a point cloud?
5 million points is going to be hard, given the GPU. My lazy math calculation (5Mil * 16bits * 3 [position only] /1024/1024) puts the data set at ~230 Megabytes. If you have color, double that. I'm not sure of the VRAM limit, but it's probably not large like your average(?) desktop. Also, pushing that much data across the… -
Re: How GestureManager redirect the OnSelect message to projectile launcher in Tutorial240 ?
@ahillier Thank you so much :smiley: I never thought about the change of "OverrideFocusedObject" was happened in AppStateManager.cs. I thought all the changes of it and FocusedObject will be within GestureManager.cs or GazeManager.cs. I still got confused about where should i put my own codes. Am i supposed NOT to modifiy… -
Re: Mixed Reality will not recognize my USB 3.0 or 3.1 ports.
I've had the same issue. First the headset worked, though with flickering from time to time in one screen at the time. later I got black screens for shorter periods. My system is fine 8700 i7, 2080ti, 32 RAM, USB 3.0 and 3.1 gen 2, but after some days of use I got the same USB issue mentioned above. I did all the USB… -
Re: i want to develop a golf game. Is resolution high enough to see the flag from the tee box.
Are you planning on having this application run outdoors on an actual golf course? If so, I would remind you that the HoloLens is optimized for indoor use. Outside in the bright sun will reduce the visibility of holograms. The device is also more likely to lose track of where it is in the world when you are in a wide open… -
Sleepmode Tap Missing in the Device Portal
I wanted to change the sleep mode from 5 to 30 minutes or turn it off at the Device Portal, but the sleep mode tab is missing. Where is it now? How can I change it to at least 30 minutes? I tested it on 3 hololenses. No Device Portal shows the sleep mode tab anymore. I used developer und commercial hololenses. I already… -
Sleepmode Tap Missing in the Device Portal
I wanted to change the sleep mode from 5 to 30 minutes or turn it off at the Device Portal, but the sleep mode tab is missing. Where is it now? How can I change it to at least 30 minutes? I tested it on 3 hololenses. No Device Portal shows the sleep mode tab anymore. I used developer und commercial hololenses. I already… -
Sleepmode Tap Missing in the Device Portal
I wanted to change the sleep mode from 5 to 30 minutes or turn it off at the Device Portal, but the sleep mode tab is missing. Where is it now? How can I change it to at least 30 minutes? I tested it on 3 hololenses. No Device Portal shows the sleep mode tab anymore. I used developer und commercial hololenses. I already… -
How to develop a DLL module using Mixed Reality
Hello everyone, I need help with integrating WMR into our C++ framework. I work for automotive company and I need to create a DLL module to encapsulate WMR functionality so we can read tracking and render into Immersive headesets, later to Hololens as well. I have already integrated a couple of other VR headsets to our…
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