Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Re: Hololens and Beacons
Ok so here is the breakdown. 1) Find and download the .NET 4 Windows.Devices.Bluetooth DLL 2) In Unity, create the Assets > Plugins > WSA folder and place that DLL in it. When you check the import settings of this DLL, it can be set to 'Any Platform' and it will say 'Native' as the Type, which is fine. 3) Next, add the DLL… -
Re: Avoidance of passing holograms through the user. The smooth changing of the level of "transperency".
@AndrewMilko 1) Truth is, it doesn't really matter where you attach this script it just needs to be attached to a game object so that the code runs and sets the appropriate global values so that they are accessible to reference from the shaders. Since its setting a global value it doesn't really make sense to have multiple… -
Re: Still having a problem with asynchronous calls using Unity5.40f3-HTP with HoloLens
Hi there @Erodge. Now I found the solution is to jiggle your code until it compiles both in Unity and also in your Visual Studio 15. The problem comes that Unity has its own compiler that supports upto C# version 4.4. On VS currently, you may be using a more recent version (C# version 5 or even 6). Now the difficulty is… -
Re: How to launch a UWP app by clicking on a hologram
Hi, I believe that you can launch another app by using the regular UWP mechanism of the Launcher class which can either launch by Uri or by File and (e.g.) you can encode parameters into the Uri in order to launch. An example might be; void OnTapped(InteractionSourceKind source, int tapCount, Ray headRay) { #if WINDOWS_UWP… -
How to get the VP9 decoder from a C++ program on Hololens 2?
I am implementing a VP9 hardware decoder that will run on PC and Hololens 2. When I try to load the "MSVP9DEC.dll", it works well on PC but the DLL is not found on Hololens. I have installed the VP9 Video Extensions on the device. Here the snipped code. The "assert(DecoderDll)" fails on Hololens: HRESULT… -
Re: Problem when using more classes in Hololens Emulator
@dbarrett here are my 2 classes: Communication_v3.cs (only a extract) using System; using System.IO; using System.Linq; using System.Collections; using System.Runtime; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Diagnostics; using System.Collections.ObjectModel; using test_neu;… -
Re: Focus gaze on a panel
Does your panel have a collider on it that covers the entire panel? And is there anything in front of your panel? What are you doing OnFocusEnter? I am wondering if something is changing OnEnter that is blocking your gaze and thus triggers the exit. We have an interactible class specifically for Gaze here: ` public class… -
Re: Locatable camera in Unity. When will Hologram photo capture will be enabled?
So getting holograms in your photos in Unity is tricky because you have to implement interfacing with the webcam with the Windows.Media.Capture interface rather than the interface Unity provides. TBH, I just figured this out yesterday to help someone else out, but here's some really messy code that will take pictures with… -
Video Capture with Holograms in Unity
Hello, I want to record mixed reality video in unity. I already tried using VideoCapture (https://developer.microsoft.com/en-us/windows/holographic/locatable_camera_in_unity). but hologram is not appeared even if cameraParameters.hologramOpacity = 1.0f I don't know why holograms is missing... Should I set another one? this… -
Read XML-File on Hololens-deploy DllNotFoundException
81 results