Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Hololens Compositor showing up black (or no image at all) in Microsoft Shared Experience example
Hello there. I hope someone can shed some light onto my issues as this example project has been a huge pain. I will try and provide as much detail as possible to limit any ambiguity. I am using the MixedRealityCompanionKit (https://github.com/Microsoft/MixedRealityCompanionKit) to try and capture high quality video feed of… -
Holographic Emulator hangs before Unity splash screen
I am running Visual Studio 2015 update 3, Unity 5.6.3f1, Holographic Emulator 10.0.14393.1358 and Windows 10 SDK 10.0.14393.798. I am just working through a Pluralsight course for HoloLens Development Fundamentals and I keep running into this issue when I deploy my app to the HoloLens emulator. Whether I run without… -
Re: Finding a random point inside the spatial map?
I was able to implement the golden spiral located at http://www.softimageblog.com/archives/115. The C# code is as follows: void CreatePoints() { float N = 50; // Numbers of points to spawn float y; // Used to calculate y float r; // Used to calculate the radius float phi; // Used to calculate the golden number float inc =… -
Re: workflow for using github for HoloLens app version control
Hi @wick, I'm not sure how you have your branching set-up in GitHub, as there are different ways for teams to organize their projects. The most basic set-up is have a separate repository for each project, where final check-ins are made to 'master' directly. In this set-up, you simply need to clone the repository and then… -
Re: HoloTour
Hi @MattZ , I am making progress but I am stuck with it running on the hardware with my 360-fly video thus I have not been able to try it to see if there is a bubble feel. I created a sphere with rectangles and reversed normals and I was able to apply the mesh and tie it to a video file (.OGV) which Unity supports. It runs… -
Re: HolographicPuzzle
Unity Hierarchy The game is built with Unity. The Hierarchy is shown in the image below. The TabToPlace GameObject appears after the SpatialMapping Process has finished. It's transformation parent is the main camera and it has a fixed distance to the cameras origin. If the user clicks on it, the ProperitiesSelection… -
Re: WARNING: Windows Mixed Reality PC desktop Graphics card upgrade can overload the Power supply
Just upgraded my PC to NVidia GT1050 graphics card. There were problems getting the screen working. 1. On a new install/upgrade of NVidia GT1050 graphics card the HDMI display MUST be directly connected to HDMI 2.0 port initially. 2. Connecting HDMI monitor to the Display Port via UHD 4K adapter results in a black screen!… -
Re: Loading a file from OneDrive on Hololens
I found a partial solution to this issue. Currently I'm using One Drive and I'm able to pull files into a Unity application at runtime. Since it's using contracts this should work equally well with any other file provider - even custom file providers. It might be possible to access certain folders using this method and… -
Re: Deploy to emulator fails with DEP6957 erorr (first time)
Have spent additional time on this and believe it is network related. Hyper-V seems to rely on virtual network switches and NATting to connect the deployment to the HoloLens emulator. When you think about this in context its highly likely. A little more theory before we get to my proposed solution... Ok. We have a VM… -
Re: Unity Solution to VS 2015 Comm issue with runtimes
After looking though several online forums I was able to progress to the following problem after going to project -> manage NuGet and downloading the latest versions. But I'm stuck with a solution explorer that shows 3 projects called: Assembly-CSharp ( Universal Windows) Assembly-CSharp-firstPass (Universal Windows) and…
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