Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Re: Save a string to a text or cvs file on HoloLens
@Cozywolf Hi Cozywolf Thank you for sharing your code. Does this code works in a master build too? edit: actually I try to run it on a master build in a modified way and get errors. (only on master build....) does someone knows what I m doing wrong? using System;using System.IO;using System.Linq;#if WINDOWS_UWPusing… -
Re: Save a string to a text or cvs file on HoloLens
I kind of figured it out through some articles and trial and errors. Here is the code I have, the code will write the file to "User Files\LocalAppData[APP name]\LocalState" using UnityEngine;using System.Collections;using System.Collections.Generic;using System;using System.IO;using System.Linq;#if WINDOWS_UWPusing…
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