We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
How to check Garbage Collection on unity profiler remotely
Hi dear community.
I am having some power consuption issues with an app I am developing with Vuforia and Unity. The problem is that since the progress in the game is highly dependant on the Vuforia Tracking event through the Hololens camera, I can´t check the performance on unity play mode. Even trying in play mode with the laptop camera, the dimentions of my targets and scene are just impossible to manage with the laptop.
I would really like to know how can I get the Unity profiler or something similar to help me monitor the garbage collection and memory allocation in Runtime of the Hololens (besides the developer portal). Preferably by USB