Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

How to check Garbage Collection on unity profiler remotely

Hi dear community.
I am having some power consuption issues with an app I am developing with Vuforia and Unity. The problem is that since the progress in the game is highly dependant on the Vuforia Tracking event through the Hololens camera, I can´t check the performance on unity play mode. Even trying in play mode with the laptop camera, the dimentions of my targets and scene are just impossible to manage with the laptop.

I would really like to know how can I get the Unity profiler or something similar to help me monitor the garbage collection and memory allocation in Runtime of the Hololens (besides the developer portal). Preferably by USB

Thank you!


Best Answer


Sign In or Register to comment.