We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Projecting a visible Ray from the motion controllers similar to the default cliffhouse space?
Hi everyone I am working on incorporating the visible controller models into our project and am using the HoloToolkit in unity to do it. I've managed to omit some unnecessary libraries and Hololens features ( such as spatial mapping) to get our build to actually export from unity and everyting runs well in the editor.
For some reason whenever I tweak the LeftHandInputControl and RightHandInputControl prefabs and enable them to display the raycast nothing shows up . When I press a button a cursor dot shows up where I believe a ray would end , unfortunately though the actual line being cast from the controller to this endpoint isn't visible and I'm not quite sure if it's user error on my end or if I'm just not grasping how the holotoolkit works in regards to the motion controllers. Here is an example pic of my layout currently in editor, you can see the model and the cursor / endpoint for the raycast hovering just at the head of the seat but as shown no Connecting Ray between the controller and the endpoint . Does anyone have any advice or resources on how to accomplish something like the default raycasts you can see in the main mixed reality lobby ? Thank you very much !