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Projecting a visible Ray from the motion controllers similar to the default cliffhouse space?
Hi everyone I am working on incorporating the visible controller models into our project and am using the HoloToolkit in unity to do it. I've managed to omit some unnecessary libraries and Hololens features ( such as spatial mapping) to get our build to actually export from unity and everyting runs well in the editor.
For some reason whenever I tweak the LeftHandInputControl and RightHandInputControl prefabs and enable them to display the raycast nothing shows up . When I press a button a cursor dot shows up where I believe a ray would end , unfortunately though the actual line being cast from the controller to this endpoint isn't visible and I'm not quite sure if it's user error on my end or if I'm just not grasping how the holotoolkit works in regards to the motion controllers. Here is an example pic of my layout currently in editor, you can see the model and the cursor / endpoint for the raycast hovering just at the head of the seat but as shown no Connecting Ray between the controller and the endpoint . Does anyone have any advice or resources on how to accomplish something like the default raycasts you can see in the main mixed reality lobby ? Thank you very much !