The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Adding desktop window to WMR app (Unity + WMR + UWP)
Hi - our team has built a VR training application that was originally built for SteamVR using Unity. We are in the processing of converting it to a Windows Mixed Reality app to be distributed on the Microsoft App store. We're running into one issue.
Our app requires the user to login in using an email and password. This is the first screen of the application, and to date we've had it be a Desktop login screen that upon successful authentication then prompts the user to "Enter VR". At that point, the app connects to the headset and proceeds as so.
When using SteamVR this wasn't an issue. We were able to specify easily in our app which Unity Scenes were VR and which were not. However, when building with the Windows Mixed Reality Headset, we run into an error that says UNREACHABLE when trying to switch from the Login Screen (which is appearing) and entering VR mode.
Has anyone successfully built a WMR app that switches between VR mode and a Desktop window interface? We believe that the "UNREACHABLE" error has something to do with the headset, however, our other guess is that we are attempting to authenticate against a cloud hosted API, and that HTTPS call being made requires a permission we are not setting correctly.