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Toolkit sliders problems
I am starting to use the mixed reality toolkit trying several examples. I want to ask problems I am having sliders (as in https://github.com/Microsoft/MixedRealityToolkit-Unity/blob/master/Assets/HoloToolkit-Examples/UX/Readme/README_InteractiveButtonComponents.md
The first problem: When I put a slider in my solution and set (with the Inspector) its Min Slider Value and Max Slider Value (to for example 0.1 and 1) and I run the program I get a slider that can go from 0 to 0.9!!!
I wonder why this is happening?
The second problem: Sometimes when trying sliders they get drawn in a incorrect orientation as it had fall down. Particularly in the example provided by the toolkit there are 4 types of slider: Billboarder, Billboarded centered, Control Alligned and Camera Aligned. (I don't quite catch the differences) The problem occurs in the first two (billboarded)
This obviously does not look good
Any help appreciated