Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

How reasonable is developing for the hololens via emulator?

Just asking, has anyone out there tried it? Is it reliable to rely just on the emulator? I haven't touched the tools yet as I figured it'd be best to wait for the development kit to just come down in price to a more realistic point; but I am looking forward to making some projects for it.


  • @Teirdalin yes people have tried the emulator.
    Many of us got started on the emulator before our devices arrived.

    As will all kinds of device emulators, an emulator will never totally illuminate the need to test on an actual device. In this case, it is worth noting that it is not a simulator, and that it is an image of the HoloLens OS running in the VM.

    As you might expect however, the experience of interacting with your app on an actual HoloLens device is far richer and more awesome than the experience of interacting with it on the emulator. But functionally, the emulator is a great starting point. Some advanced things are not supported on the emulator.

    If you cannot afford a device right now it is the way to go to get you started and familiar with the development process. There is lots that you can learn from using the emulator before you get your hands on a device. So yeah, I would say using the emulator is pretty reasonable for developing for the HoloLens.

    I find even now that I have devices I still use the emulator here and there.


    Windows Holographic User Group Redmond

    WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
    WinHUGR YouTube Channel -- live streamed meetings

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