Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Spectator view setup

Hello everyone,

I'm the only one who doesn't understand how to configure spectator view between an iPhone and Hololens? :'(
Can someone explain to me the steps to be able to configure this with Unity from scratch please?

It would be very helpful!
Thanks a lot.


  • Join @gomes request:)
    anyone here manage to set this up?

  • Joining @gomes too:). I also managed to setup the project, build the .dll plugins but hat now:).
    Sorry to ask here but do you know if you need to load scenes in the offline and online Scene area in the Spectator View Network Manager script in Unity before building the apps?

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