Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Excpetion while Deploying to HoloLens

I try to use the spatial mapping script for Hololens in the MixedRealityToolkit-Unity-2018.9.0-Beta.unitypackage using Unity 2018.2.18f.

=> Create a Gameobject (cube)
=> Add component (Spatial Mapping Renderer)

After successfully Build Unity Project and opening in Visual Studio and trying to deply on the Device:

Exception:

Exception thrown at 0x7720F2B2 in Working.exe: Microsoft C++ exception: Platform::COMException ^ at memory location 0x026DF7E0. HRESULT:0x80072EE7 The text associated with this error code could not be found. WinRT information: The server name or address could not be resolved

Keeps throwing several times... No occolusion or spatial mapping visualisation visible.

Also did clean solution and redeploy. The exception is thrown on line 579 in excptptr.cpp file.

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