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Different Hologram displays between "normal use" and "MixedRealityCapture"
Why I get two different Hologram displays between Mixed Reality Capture (through the Windows Device Portal) and normal use. When I use the the Mixed Reality Capture through Windows Device Portal, the Hologram looks like nearer than I do not use this function. This situation also appears when I use the Miracast function. My app is developed by Unity 2017.4.19f1 which is an LTS version. I also use the MRTK 2017.4. I noticed that this situation is especially serious in the UGUI Canvas which uses the "Camera Render Mode". To be precise, I think this problem may only affects the UGUI Canvas which uses the "Camera Render Mode". I really need to use the Mixed Reality Capture or Miracast function to display my app. But problem makes me crazy. I can not design my UI with the original resolution. To display the app in the Mixed Reality Capture or Miracast function, I should scale down almost every UI. That's so sad. By the way, the Windows 10 in my HoloLens is the newest version.