We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Different Hologram displays between "normal use" and "MixedRealityCapture"
Why I get two different Hologram displays between Mixed Reality Capture (through the Windows Device Portal) and normal use. When I use the the Mixed Reality Capture through Windows Device Portal, the Hologram looks like nearer than I do not use this function. This situation also appears when I use the Miracast function. My app is developed by Unity 2017.4.19f1 which is an LTS version. I also use the MRTK 2017.4. I noticed that this situation is especially serious in the UGUI Canvas which uses the "Camera Render Mode". To be precise, I think this problem may only affects the UGUI Canvas which uses the "Camera Render Mode". I really need to use the Mixed Reality Capture or Miracast function to display my app. But problem makes me crazy. I can not design my UI with the original resolution. To display the app in the Mixed Reality Capture or Miracast function, I should scale down almost every UI. That's so sad. By the way, the Windows 10 in my HoloLens is the newest version.