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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Best way to create a glow effect?

I'm trying to create a glow effect around a sphere, with the ability to have varied glow strengths. My current solution uses the emission property of the sphere's shader, however, it doesn't seem to appear evenly. When I lower the emission the glow doesn't cover the full sphere (I've attached an image showing this).
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Answers
@Nax, haven't tried it yet myself but this looks interesting and might be worth experimenting with.
The shader tutorial looks like it would be a helpful intro even if the effect doesn't work. :-)
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
@HoloSheep Thanks for the link! Unfortunately the shader ended up with the same issue
Looks Like I will have to starting learning about shaders!
I found this person's tutorials helpful on lighting especially for reflection of light from neighboring objects with proper shading, etc: