Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Hololens networking (Websocket, OPC-UA)

I'm looking for a solution to use either a Websocket connection on the Hololens (doesn't work with the websocketsharp implementation for Unity) or an OPC-UA connection.
I think both implementations are possible for an UWP-App, but I need the values in Unity. So I need either an implementation for Unity or some way to push the data from the UWP wrapper into my Unity app.
If you can think of another way to send continuous data to the lens, let me know :)



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